462 research outputs found

    On the Rule of Chance Moves and Information in Two-Person Games

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    The value of information has been the subject of many studies in a strategic context.The central question in these studies is how valuable the information hidden in the chance moves of a game is for one or more of the players.Generally speaking, only the extra possibilities that are beneficial for the players have been considered so far.In this note we study the value of information for a special class of two-person games.For these games we also investigate how badly the players can do, both with and without knowing the result of the chance move. In this way one can determine to what extent the players are restricted in their possibilities by the fact that some information is hidden in the chance moves of the games.This allows for a comparison of the influence of the chance move to the control that the players have over the game result.information;games;control

    Externalities and Compensation: Primeval Games and Solutions

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    The classical literature (Pigou (1920), Coase (1960), Arrow (1970)) and the relatively recent studies (cf.Varian (1994)) associate the externality problem with efficiency.This paper focuses explicitly on the compensation problem in the context of externalities.To capture the features of inter-individual externalities, this paper constructs a new game-theoretic framework: primeval games.These games are used to design normative compensation rules for the underlying compensation problems: the marginalistic rule, the concession rule, and the primeval rule.Characterizations of the marginalistic rule and the concession rule are provided and specific properties of the primeval rule are studied.externality;compensation;primeval games;marginalistic rule;concession rule;primeval rule

    A note on games corresponding to sequencing situations with due dates

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    convex cooperative games;one-machine sequencing situations;due dates;ready times

    A Non-cooperative Approach to the Compensation Rules for Primeval Games

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    AMS Classifications: 91A06; 91A10; 91A12externality;compensation;primeval games;marginalistic rule;concession rule;primeval rule;bidding mechanism;implementation

    On Convexity for NTU-Games

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    For cooperative games with transferable utility, convexity has turned out to be an important and widely applicable concept.Convexity can be defined in a number of ways, each having its own specific attractions.Basically, these definitions fall into two categories, namely those based on a supermodular interpretation and those based on a marginalistic interpretation.For games with non-transferable utility, however, the literature only offers two kinds of convexity, ordinal and cardinal convexity, which both extend the supermodular interpretation.In this paper, we introduce and analyse three new types of convexity for NTU-games that generalise the marginalistic interpretation of convexity.game theory

    A Note on the Balancedness and the Concavity of Highway Games

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    A highway problem is determined by a connected graph which provides all potential entry and exit vertices and all possible edges that can be constructed between vertices, a cost function on the edges of the graph and a set of players, each in need of constructing a connection between a specific entry and exit vertex. Mosquera and Zarzuelo (2006) introduce highway problems and the corresponding cooperative cost games called high- way games to address the problem of fair allocation of the construction costs in case the underlying graph is a chain. In this note, we study the concavity and the balancedness of highway games on more general graphs. A graph G is called highway-game concave if for each highway problem in which G is the underlying graph the corresponding highway game is concave. The main result of our study is that a graph is highway-game concave if and only if it is weakly triangular. Moreover, we provide sufficient conditions on highway problems defined on cyclic graphs such that the corresponding highway games are balanced.cooperative games;highway games;cost sharing

    On Heterogeneous Covert Networks

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    Covert organizations are constantly faced with a tradeoff between secrecy and operational efficiency. Lindelauf, Borm and Hamers (2008) developed a theoretical framework to deter- mine optimal homogeneous networks taking the above mentioned considerations explicitly into account. In this paper this framework is put to the test by applying it to the 2002 Jemaah Islamiyah Bali bombing. It is found that most aspects of this covert network can be explained by the theoretical framework. Some interactions however provide a higher risk to the network than others. The theoretical framework on covert networks is extended to accommodate for such heterogeneous interactions. Given a network structure the optimal location of one risky interaction is established. It is shown that the pair of individuals in the organization that should conduct the interaction that presents the highest risk to the organization, is the pair that is the least connected to the remainder of the network. Furthermore, optimal networks given a single risky interaction are approximated and compared. When choosing among a path, star and ring graph it is found that for low order graphs the path graph is best. When increasing the order of graphs under consideration a transition occurs such that the star graph becomes best. It is found that the higher the risk a single interaction presents to the covert network the later this transition from path to star graph occurs.covert networks;terrorist networks;heterogeneity;game theory;information;secrecy

    On Three Shapley-Like Solutions for Cooperative Games with Random Payoffs

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    AMS classification: 90D12.cooperative games;random variables;Shapley values
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